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WELCOME TO
AN ANNUAL NEVER LAND
BY MEDIA ART
ARS
ELECTRONICA FESTIVAL 99
1999/9/9
Linz, Austria
report
and design
OKADA, Tomohiro info@coolstates.com
translation
japanese > english
Mayumi Kaneko (Shift
Production)
When speaking
of art festivals, many people believe they have to see the artwork
properly and study with lectures and symposiums. That can be boring.
However, there's actually an art festival waiting for you full of
excitement. Every year many people visit from Japan spend their
vacation there. This festival, resembling a seven day long theme
park, is Ars Electronica.
The longest
and largest festival of media art is in its 20th year and is held
in Linz, situated on the Danube. This festival facilitates and implements
the harmonious collaboration of art, technology and society, and
features electronic/media art every year. It sets up each theme
from the noteworthy events of the year and reflects the changes
in the media and technology. Art events are held all day long over
a period of one week.
Last year's
festival was pretty radical raising a 'hacker tent' that collected
hackers from all over the world and laying mines in the middle of
the square under the theme of "InfoWar". This year appealed to one's
intellectual curiosity with the theme "LifeScience", an examination
on how art can face life-related technology. Lots of unique events
were held here and there.
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Above Foto: Dorninger
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A good aspect
of Ars Electronica is that people can casually enjoy the festival.
You can choose your favorite events from among the program list.
It's absolutely impossible to experience all of the programs.
Walking
along the Danube, I found a crane was hanging a huge speaker. Walking
toward it, I heard the notes of a piano and found that Mychael Nyman
was playing piano on the bank. He was playing toward the water on
the grass during the early afternoon over a period of five days
with the young musicians was remixing his play in real time. The
environment gave us peace of mind. Audiences surrounded him while
reading books or stretching themselves or sitting down on the grass.
Nyman said he enjoyed playing peacefully. It was really a peaceful
afternoon.
Contrary
to such a peaceful daytime, radical events were happening every
night.
An attraction
that enthralls many people each year is "Ridin' A Train". Riding
through the steel plant grounds on a train during midnight, is an
absolutely wonderful attraction. People ride on a glazed special
train and the noise music of steelmaking sticks in their ears and
skin from the huge speakers. The train keeps on running close by
the boiling blast furnace. I experienced this hellish tour for over
one hour and it was terrible. But it was surprising that it had
a mysterious charm, letting me feel a nice stimulus after I got
off the train. When the train approached the mouth of Linz Port,
the glass window opened automatically and a bevy of seagulls were
flying around. I was strongly moved by the sense of freedom.
You have
to reserve a ticket for "Ridin' A Train", more than a month in advance.
I don't know why, but sometimes you can get to know a person who
has a bunch of tickets by hearsay and get one, or once you board
a pickup bus, you can ride the train. This is also a good point
of Ars Electronica in that you can enjoy yourself if you try to.
You have
to reserve a ticket for "Ridin' A Train", more than a month in advance.
I don't know why, but sometimes you can get to know a person who
has a bunch of tickets by hearsay and get one, or once you board
a pickup bus, you can ride the train. This is also a good point
of Ars Electronica in that you can enjoy yourself if you try to.
Another noteworthy
event is "Recombinant 9.9.99". It was started on September 9, 21:09
as a closing event on the final day. An outdoor show of percussion
with a flamethrower made us welcome. Inside the place I heard an
ensemble of uncomputerized old-style office, the roaring sound of
typewriters and telephones. The desks were taken away and office
girls left their 'office'. Then the veranda on the second floor
was lit up and all sorts of things were making sounds through a
mixer. Then symphonies by Dot Printers Orchestra, etc. followed
one after another.
The stage
moved to the next hall and non-stop section by prize winners of
the Prix Ars Electronica's Digital Musics category. A musician was
making sizzle noises using a huge piece of dry ice on percussion
and another was playing Powerbook Orchestra. Such noises were mixed
with the turntable plays by the guests among them Yoshihide Otomo.
This went on until morning without a break.
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'It's
hard to look for and get artwork and projects to fit for each theme
from all over the world. Sometimes we have to put some ideas of the
theme into a basket because there's no artist who can meet the theme,'
the managing director (art category) of Ars Electronica, Gerfried
Stocker, said when he came to Japan last month. I think it was really
difficult to do with this year's theme, 'LifeScience'. Therefore there
were humorous and interesting pieces here and there, apart from the
seriousness of the theme.
A work using
a hamster was exhibited for the second straight year as Honorary
Mention Interactive Art of Prix Ars Electronica. This project was
by German artists who exhibited their work using a hamster named
'Byte', breeding a population of hamsters that specializes in gnawing
on computer network cables, in last year's 'InfoWar'. This year
they 'developed' a propulsion system driven by the hamsters' running
wheel. Since the feeding station can be supplied with energy only
by the robots, the hamsters have to make their own physical power
available as 'propulsion'. The hamsters' actions were really cute,
while the artists were working on in wearing black suits and dark
glasses. It was interesting and funny.
Also, the
Matoba brothers participated in LifeScience Installations. Hiroshi,
the elder of the brothers who exhibited "Digital Fukuwarai" last
year, worked out the concept and Yasushi, the younger of the brothers,
who had been working as an engineer at an automobile manufacturer,
produced the work titled "Micro Friendship". This enables us to
communicate and interact with tiny insects such as ticks and fleas
using a monitor integrated into a table and a pointer, the size
of which is proportionate to that of the insects. It's really simple,
but it was crowded with people. Playing with tiny insects enables
us to experience for ourselves what we've gone through.
The ultimate
one was "bugrace99". I was wondering to myself if it was art or
not. They're live cockroaches, not PC bugs. Cockroaches competed
against each other in a ring prepared for this race on a race course
with mechanical electrical stimulations. The ring announcer livened
up the race with eccentric comments. The odds appeared in real time
(you could bet real money) and gamblers amongst the capacity crowd
were shouting the name of cockroaches clasping betting tickets in
their hands. The sight wasvery 'cyberpunk'. I placed a bet without
thinking (since I didn't know what cockroach would win) and won
three times as much as my bet. That meant a cheaper dinner. Then
the bugs that won each race competed and the fastest cockroach was
honored on the final day.
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I would like
to introduce the theme of this year's festival. This year's Ars
Electronica reached its 20th anniversary, and it was the last milestone
in the 20th century. Therefore, the festival looked over the past
20 years and also made a challenge to new ideas for the future.
"Symposium
Ars Electronica 79-99" looked back over the past 20 years on the
first day and final day for the entire day. In the symposium, the
staff who have made essential contributions to the development of
Ars Electronica talked about past moments that marked the development
of media art.
On the other
hand, there was a challenge to new ideas in this memorial symposium.
The place of the symposium on the final day was named 'Chill-out
Room'. A salon with a huge projector and video/PC terminals was
set up in three corners of the room. It allowed the speakers to
have a linear talk with each other while developing a flexible discussion.
It was also intellectually exciting for audiences and allowed them
to join the discussion in a relaxed atmosphere. Stocker mentioned
that a tele-conference using satellite circuit and network could
be a prototype to change the style of symposium for next year. In
fact, it was exciting and enjoyable for its flexibility in spite
of the non-stop symposium lasting four hours.
The main
theme symposium "LifeScience Symposium" was also challenging. In
the past Ars Electronica had focused on art of electronic/media
technologies and changing society and humans. But this year's 'LifeScience'
focused on understanding the important events for the future of
culture and humanity, and building cultures. Its attitude clarified
the position of Ars Electronica as a pioneer of culture and a navigator
to the future.
A lecture
by Stocker was held at NTT-ICC during his stay in Japan. One of
the audience members asked him a question, 'What do you think about
Disneyland?' Stocker answered the question, 'Everyone already knows
what happens in Disneyland and there's nothing really interesting
there.' A week of Ars Electronica was full of imagination of the
uncertain future.
Why don't
you experience this theme park that enables you to take part in
the future?
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